Posts Tagged ‘ ramble ’

Cross Media Productions


I recently saw Hunger Games in theaters. My review of it was that it was good, and my main complaints is the had a lot of the camera annoyances like a shaky shots and zooming in close during fight scenes so it was difficult to tell what was going on and the alterations that are necessary for any book that is turned into a movie. This brings me to the title of this post. I’m not really sure I used it right, but what i am referring to is when a something is remade in another form of media, in this case, a book made into a movie. As was the case here and is usually the case, the movie wasn’t as good as the book. The only time this wasn’t the case was Forrest Gump; then again the movie and and the book were barely related. They had the same characters, and many of the same events, but the book was more of a Comedy with Forrest being an Idiot Savant, and the movie was more of a Drama, with Forrest being an idiot with a heart of gold.

In the case of Hunger Games there wasn’t really much changed from the book to movie, just little things like a relatively insignificant character removed, and other events changed in small ways that didn’t change the overall story. Some things were added, but were necessary. Things that were going on and needed to be shown, because the book is written in first person from the perspective of Katnis and there was a lot of explaining that only happened inside of her head.

This always seems to be the case when a book is made into a movie There is always a lot that is left out, and quite a bit that is outright changed. This is obvious because it needs to appeal to the new audiences that the new media appeals to, not just the original fans, although those are often who they actually lose with the change. It’s what happened with the Batman movies the Transformer movies, the later X-Men and quite a few other Marvel movies (Ghost Rider, Daredevil, Elektra. etc.) . People new to them that didn’t actually know anything of the source material enjoyed them – for the most part – but the original fans hated the movies for how much they changed. This part was actually a bit odd for me, because, Transformers was an Anime, something that should easily be transferred to a movie, and comic books which many nowadays are extremely episodic, but i guess it just goes back to appealing to a larger audience and not just to the herd of nerds that like the original stuff.

Another cross media creation that has cropped up is Book series being made into TV shows. My first experience with this is the making of Dreden Files into a TV show, that only lasted the one season and Legend of the Seeker, which i think lasted two or three. Both of these were changed drastically from their source material, but mostly necessarily, because to be true to the source material, a great deal of it would not have been appropriate for television, which is why i think Game of Thrones is doing so well because they can stay true to their violent and sexual source material.

The last worth mentioning is that games based off of movies are almost always terrible. This actually has a better excuse because games based off movies are usually made while the movie is being made and while it has very little to go on with what happens in the movie – something that often changes while the film is being made – games usually need a lot more time then a movie to be good, and yet they are still expected to come outbefore the movie to build the hype. Of course they’re going to suck, they don’t have the information to be accurate or the time to to be good.

Recently, Games have started to be made into movies, but not to much of a positive effect. For instance the Resident Evil movie didn’t touch well with most of the original fans of RE, but i hadn’t played any of the games when i saw the first movie and i actually enjoyed it. What they did that annoyed people is to take the basic story of the first game, and re imagine it with original characters and altered environments and events. This I actually think was a good idea, at least for this media. They kept most of the basic things: Umbrella, S.T.A.R.S., and Zombies, and made something that would actually appeal to a wider audience, and probubly got more people wanting to play the games, I know I did. The reason i didn’t want to play the original games was becuase I really wasn’t into the horror genre, but seeing that it had a great deal of action, i was interested, and have actually enjoyed the RE games i have played through: RE4 and 5.

Thing is, Movies made into games, Games made into Movies, Books made into Movies, Movies made into Books (something that i have never really delved into myself honestly) and other cross media are never going to be the same, nor should they. There are things that need to be left out, altered, and added in because they just don’t fit. A movie to game can’t be the same because a gamer should be in control of the outcome, a book to movie can’t be the same because an over-present narrator is just annoying. The best thing to realize is that things will change in the new product, but you shouldn’t let the reflect on the source material or the media as a whole, i.e. I didn’t like The Eragon or Percy Jackson movies, but i liked the concept behind them so I assumed that the books were (and having read them can say they are) better then the movies.

inFamous 2 – Review and Social Comentary


As it is with any sequel, one must compare it to the original. Well, i definitely liked it more then the original, the only complaint that comes to mind (and i haven’t played it since i got the platinum a month ago so i may be forgetting some things)  is that the basic lightning attacks drain your power reserve, but this is balanced by having different and possibly more powerful versions of your basic attack which are gained through spending experience. Which brings me to one of the great things they did by giving a lot more extra powers, which actually brings to mind a complaint. For some of the powers, you spent experience on a more powerful version of the power, but for most of them, it was a similar, but over-all different version of the power that augmented the new elemental power you gained, meaning that for some, i chose to use a lower level power because i preferred the way it worked.

When it came to the story, it was along the same lines of quality. It was a comic book style story that was reminiscent of the x-men storyline. It is further explained and revealed that despite Cole’s super-bad-assedness is obvious, he is not alone. there are others that have the potential to have powers like him called Conduits, and they just need a blast sphere to bring it out of them. In the new city of New Marais – the video game equivalent of New Orleans apparently – the main baddies are a group of red necks calling themselves the Militia who took over policing the city, after a flood that destroyed most of it (sound familiar) turned the place into the anarchy, rendering it kinda in a police state, where they attack people they ‘suspect’ of being Conduits. This ended up being very much a witch hunt, because there was no real way to identify them, much like the mutant story of the X-Men series, except that most Conduits can’t even use powers yet. Also like the X-Men series, whether you chose to be good or evil the decisions tend to be more along the lines of X-Men or Brotherhood of Mutants.

This made sense for most of the game but the ending really annoyed me. I do think that if you hate spoilers you shouldn’t keep reading, but if you do skip to the next paragraph please at least re-read this portion after you have beaten the game, because i do bring up a major complaint here. The final decision comes down to being good and saving the many by allowing the few to die, or being ‘evil’ and allowing the many to die, by saving the few. On the surface at least. This decision really cheesed me off, because to me the few seemed far more valuable than the many. This is definitely a horrible situation either way, and i suppose the question could be posed would you let all the Einsteins die to save everyone else? But it isn’t even that, It’s closer to: Would you let all the humans die so the chimps can go on living. Now i know this really simplified, and could be better related to letting all the mutants die to save all the non-mutants, because the other is more relatable, but i like this one so i’ll go with it. Yes, the mutants are in the minority and a great many people would die, but there are still a lot of mutants that would die too and with them a dramatic leap in evolution. Now, to consider killing either party the benefit the other is ‘evil’ either way, but i don’t think that being forced into a decision like the game does can easily be defined as good or evil. After all, we are not above sacrificing the lives or comfort of ‘lesser beings’ to advanced as a species and we never have. The argument could be made that the reasons it’s different is because the two types are so similar, one coming from the other, but should that matter? Does anyone actually miss our Homo-predecessors, (referring to the species, not the sexuality) or think the world would be better with them still in it? Now i’m not saying that if a ‘better’ species were to evolve that the lessers should be killed off. What i am saying, if the decision needs to be made of who deserves to inherit the earth, should it be the greater parents, or the fewer children. What i am really trying to say is this is not a question of good/evil or right/wrong and to imply that it is is just aggrivating.

Wow that rant went off on a tangent of some thinking philosophy, and i didn’t even pay attention in that class. Anywho, for those that skipped that bit for fear of spoilers, i don’t blame you, but i would like it if you went back to read it later, after beating the game. I would really like to see others’ view on this game and specifically what i brought up about the ending. I really did like the game, and although i didn’t like how black/white the ending was like much of the rest of the game, i did like the idea it brought up, and perhaps that was the whole point.

i did really like the game, and recommend it, even just for a rent/borrow. They did add in a potentially replayability aspect of it, where you could design challenges and play ones other people have made, but i’m not creative enough to enjoy it, and the ones others were making just seemed to be “lets see how many baddies i can cram together, and if anyone can actually beat that many” short answer: “yes” long answer: “once you beat the game, you are extremely powerful, and good enough to take down most challenges, and the enemy AI isn’t good enough to take advantage of being a swarm.” Play though it twice, bot good and bad, both endings are worth seeing, and are drastically different, unlike the first game where both were pretty much a lead-up to this one. If you can, import the good/bad ending from the first one, because there advantages to doing so.

OH! final note, the thing that really drew me to this game was lighting powers, and i have always thought that controlling lightning was the coolest and potentially most versatile of powers (at it’s core electricity control is energy manipulation which is really powerful if you throw some physics into the mix) and in this game you can lift and throw cars all Magnito style. I would only have wished you could manipulate them like Crypto could in Destroy All Humans, but i can understand that it may be more difficult to move something past the basic lift and throw.

Harvest Moon (Part 2…End?)


Well, it occurs to me that although I still do like the idea doing a post along of what I do in Harvest Moon, I doubt I will actually do it any time soon. Why you ask? (and by you I mean the zero subscribers at this point or perhaps the one person that may be interested in reading older posts) Because two really fun games (Dragon Age II and Pokemon Black/White) come out next week, and I doubt I’ll be coming back to Harvest Moon any time soon. So, I’m going to do in this post what a forgot to do in the other: a general description of the game. This will probably be a really short post.

Well, anyone that plays a harvest moon game would know there really isn’t a major story of the game. The thing all of them have in common is Take care of crops a/o animals, befriend villagers, find ways to improve farm. However in the recent Harvest Moon games (I’m noticing) there is something going on in the background. In this one, it’s the collecting of Sun Stones and raising the Sunshine Islands. In this way, you have to actually earn and unlock the various aspects of the game: volcano island is the mine, Mystic Island has the Harvest Goddess, Animal Island has animal friends to make that will do chores for you. There are 100 to collect and some are scattered around randomly on the islands, but most have to be earned by befriending villagers, shipping a certain amount of crops, in general, things one would do anyway just to feel accomplishment, but are encouraged to do to ‘complete’ the game. I really liked this aspect, because things could really become stagnant in the other games, doing the same things over and over again, but this encourages you to do these things with an underlining goal. This also gives a bit of an ‘end’ to the game, but like all but the first-and i think one of the gameboy games-you can play on until eternity.

I will likely come back to this game in the future-likely on a plane ride to Boston I’ll be going on in the summer-and I may post again and I’ll try to make it more entertaining. Thinking back on my last posts, and what i do post, it’s often just an analysis and list of what happens, where as now I am just posting what comes to mind while I type. This will likely prove to be random and possibly confusing, buuut this manner is typically more amusing for both me and the reader, and since i’m likely the only one going to read this in the future, so much the better.

come to think of it (last minute thought here) I also like the idea of going along and posting what i do in Pokemon too…and because my computer is almost never far away while playing, the things i do would likely be more fresh in my mind….sooooo look forward to that…maybe

you may notice i don’t like certainties, i.e. i don’t ever say something definite without adding a likely, maybe, possibly, etc. Why, because I really don’t like being called on my shit. “you said you were going to do *blank*” to which i could reply “nooo, i said i might“. Is this a pathetic cop-out? You bet your ass. Does this make me unreliable, possibly, but when someone asks me to do something and make it clear that it’s important, if I agree to it I almost always come through, and almost always is as definite as a get. Why don’t I just straight say i’m reliable for important stuff? Because I’m forgetful and there is likely a time i haven’t come through, and I don’t like to lie and also, see the first part.

Well, that really came out of nowhere, but it is a peak at who I am and was rambletastic, and not entirely related to Harvest moon….

alright, this is the end of this post…

I mean it…

I’m off…

away…

I go…

bye…