Posts Tagged ‘ ps3 ’

inFamous 2 – Review and Social Comentary


As it is with any sequel, one must compare it to the original. Well, i definitely liked it more then the original, the only complaint that comes to mind (and i haven’t played it since i got the platinum a month ago so i may be forgetting some things)  is that the basic lightning attacks drain your power reserve, but this is balanced by having different and possibly more powerful versions of your basic attack which are gained through spending experience. Which brings me to one of the great things they did by giving a lot more extra powers, which actually brings to mind a complaint. For some of the powers, you spent experience on a more powerful version of the power, but for most of them, it was a similar, but over-all different version of the power that augmented the new elemental power you gained, meaning that for some, i chose to use a lower level power because i preferred the way it worked.

When it came to the story, it was along the same lines of quality. It was a comic book style story that was reminiscent of the x-men storyline. It is further explained and revealed that despite Cole’s super-bad-assedness is obvious, he is not alone. there are others that have the potential to have powers like him called Conduits, and they just need a blast sphere to bring it out of them. In the new city of New Marais – the video game equivalent of New Orleans apparently – the main baddies are a group of red necks calling themselves the Militia who took over policing the city, after a flood that destroyed most of it (sound familiar) turned the place into the anarchy, rendering it kinda in a police state, where they attack people they ‘suspect’ of being Conduits. This ended up being very much a witch hunt, because there was no real way to identify them, much like the mutant story of the X-Men series, except that most Conduits can’t even use powers yet. Also like the X-Men series, whether you chose to be good or evil the decisions tend to be more along the lines of X-Men or Brotherhood of Mutants.

This made sense for most of the game but the ending really annoyed me. I do think that if you hate spoilers you shouldn’t keep reading, but if you do skip to the next paragraph please at least re-read this portion after you have beaten the game, because i do bring up a major complaint here. The final decision comes down to being good and saving the many by allowing the few to die, or being ‘evil’ and allowing the many to die, by saving the few. On the surface at least. This decision really cheesed me off, because to me the few seemed far more valuable than the many. This is definitely a horrible situation either way, and i suppose the question could be posed would you let all the Einsteins die to save everyone else? But it isn’t even that, It’s closer to: Would you let all the humans die so the chimps can go on living. Now i know this really simplified, and could be better related to letting all the mutants die to save all the non-mutants, because the other is more relatable, but i like this one so i’ll go with it. Yes, the mutants are in the minority and a great many people would die, but there are still a lot of mutants that would die too and with them a dramatic leap in evolution. Now, to consider killing either party the benefit the other is ‘evil’ either way, but i don’t think that being forced into a decision like the game does can easily be defined as good or evil. After all, we are not above sacrificing the lives or comfort of ‘lesser beings’ to advanced as a species and we never have. The argument could be made that the reasons it’s different is because the two types are so similar, one coming from the other, but should that matter? Does anyone actually miss our Homo-predecessors, (referring to the species, not the sexuality) or think the world would be better with them still in it? Now i’m not saying that if a ‘better’ species were to evolve that the lessers should be killed off. What i am saying, if the decision needs to be made of who deserves to inherit the earth, should it be the greater parents, or the fewer children. What i am really trying to say is this is not a question of good/evil or right/wrong and to imply that it is is just aggrivating.

Wow that rant went off on a tangent of some thinking philosophy, and i didn’t even pay attention in that class. Anywho, for those that skipped that bit for fear of spoilers, i don’t blame you, but i would like it if you went back to read it later, after beating the game. I would really like to see others’ view on this game and specifically what i brought up about the ending. I really did like the game, and although i didn’t like how black/white the ending was like much of the rest of the game, i did like the idea it brought up, and perhaps that was the whole point.

i did really like the game, and recommend it, even just for a rent/borrow. They did add in a potentially replayability aspect of it, where you could design challenges and play ones other people have made, but i’m not creative enough to enjoy it, and the ones others were making just seemed to be “lets see how many baddies i can cram together, and if anyone can actually beat that many” short answer: “yes” long answer: “once you beat the game, you are extremely powerful, and good enough to take down most challenges, and the enemy AI isn’t good enough to take advantage of being a swarm.” Play though it twice, bot good and bad, both endings are worth seeing, and are drastically different, unlike the first game where both were pretty much a lead-up to this one. If you can, import the good/bad ending from the first one, because there advantages to doing so.

OH! final note, the thing that really drew me to this game was lighting powers, and i have always thought that controlling lightning was the coolest and potentially most versatile of powers (at it’s core electricity control is energy manipulation which is really powerful if you throw some physics into the mix) and in this game you can lift and throw cars all Magnito style. I would only have wished you could manipulate them like Crypto could in Destroy All Humans, but i can understand that it may be more difficult to move something past the basic lift and throw.

Advertisements

Portal 2 – Review


Well, i just rented Portal 2 on Wednesday, and only just beat it yesterday…for the second time. The first time was just for fun, and the second was to get all the trophies i missed in the first time through…and for a bit of fun too. I haven’t gotten all the trophies yet because i need to do the co-op section, but i have to wait til PSN is back online because i am without a companion to help, and without an extra controller even if i did.

Anywho, about the game. It is great. It is only slightly longer then the previous although there is a whole bunch i haven’t played in the co-op section, but is still fun.  The humor is still there, sometimes i stalled doing what i was supposed to do just to hear what Wheatley or GLaDOS was going to say next, heck even the turrets had amusing things to say.

The new additions of the different liquids that had different properties was a fun and challenging thing to play with aswell. I especially liked the white paint that allowed you to put portals an the flat surfaces it painted.

I liked the original a lot, but this one did have more content then the 3 hours it took me to beat the other one, but i’m not sure if it’s worth the purchase. Yeah, it’s fun but once you have solved all the puzzles, there really isn’t much in the way of replay value.

Infamous Hard Playthrough


well, once again i have finished Infamous, and i am glad. After i went on a hunt for all the blast shards and all of the special ‘moves’ I would make another playthrough as a good guy again, and this time on hard. I am a bit annoyed as the credits roll and i have yet to get my hard earned trophie, but i’m just hoping it will be gained after the credits finish rolling. The other trophies i had to get were 100 High falls, 50 sticky gernades, 250 life-giving zaps, killing enemies whilst riding on the train (that was the hardest an most annoying one btw). This is my third platinum, but really it’s the first i had to work to get, the others were for Lego Harry Potter, and Ratchet and Klank, so this is the first that wasn’t a kids game, and actually meant to be difficult to get.

Infamous Second Play-Through


Well, as per the title I just finished my second play-through of Infamous. Infamous was one of the first games, if not the first game that i played, and shortly there-after beat for the PS3. It is among my favorites, and it is a small wonder that it took me this long to actually buy it. probably because it was one of the games i could easily just rent from blockbuster whenever i wanted. But this makes me all the more annoyed that the Playstation Network is STILL DOWN, and i can’t download the demo of Infamous 2. But that’s something else entirely, after all it is free, so i shouldn’t be complaining…..riiiiight.

Anywho, this run, because i played the good guy the first time, i went the evil path the second. Without spoiling to much, the endings are pretty much the same, with minor tweaks here and there, both of them make it blatantly obvious that this game was mostly just a set-up for the sequel. It does make me wonder whether or not you will be able to load your information from the first to see if you are already predisposed to go in either direction.

Something that really cheeses me as i look at this is that for some reason, i missed an evil side-mission, so i’ll have to go back and do them all over again, but i would have done this anyway, because although i thought that i had been playing on hard, aparently somewhere along the way, i switched it to medium…sooo i have to play again….poop. but not really because the game is really fun :3

Dragon Age 2 Review


Well, i just beat Dragon Age 2. Literally, as i am making this post, the credits are rolling. I played a Mage, Courted Merrill and did my best to be friends and not rivals of all of my companions, and did a fair enough job, they all were alive and sided with me at the end. Now, i hope that didn’t give too much away. If anyone has played the first one or Mass Effect, that sort of ending didn’t really give anything away. In light of this, i will try and talk as little as i can though-out the course of this blog.

My opinion on the game was that i liked it. I enjoyed it a great deal more then the first. This one is in many ways an improvement on the first. It may be because i haven’t played the first in a while, but the things that really different for me was that in the first one, i was always struggling. It was a great deal more difficult to stay alive, and although i felt a lot more powerful in this one, it didn’t seem like i was over-powered. I did struggle at times, but not at every turn like i did in the first one.

One of the big complaints that i heard about this game was the repetition in the ‘dungeons’. whenever you went on a quest in a certain area, the dungeon was always the same, with a few areas quarantined off. That didn’t really seem to bother me much, because getting from A and B may have been routine, the story around it was always different. The spiders did bug me though, why oh why did they have those sharp fang thingys coming out of their butts?

I am definitely going to play through this game again, and i’ve already decided as a Rogue. Not right away mind you, i have to beat the first one first, and likely beat Mass Effect 2 again before i do that….but not until after i watch the new episode of Doctor Who…or perhaps during.

Katamari Forever Review


This is a game that really needs no introduction. It kinda reminds me of a really game that might have gotten swept under the rug if not for it’s awesome fan following, kinda like Psychonauts and this game is no less odd. In the first game, (Katamari Damacy)the king got drunk (or possibly high given the pot leaves in the opening) and knocked all the stars out of the sky and it is up to the tiny prince to replace them by rolling up anything and everything his Katamari ball can roll over, starting on the tiniest scale of matches and erasers, all the way up to houses. Well, that was the first game at least. I didn’t really play the second, We Love Katamari, but i believe that was the one to introduce the siblings, but in the ps3 installment: Katamari Forever the king isn’t responsible for the stars falling out of the sky, this time it’s a robot version that malfunctioned, and in the process knocks the king into a coma. Once again, it is up to teh Prince, and his siblings to help the self-conscious robot king bring back the stars, and to journey into the real kings dreams to wake him up.

I played the first game back in my early years of college, and it really was one of the weirdest and most simplistic games. You control the prince, and the Katamari ball with the two joysticks of the ps2 controller, a confusing process and one needed to get used to but i was really fun to start from smaller then a mouse to literally rolling up everything in the sky. I did get bored of this game…eventually, but i am going to go back to playing it eventually, likely even after i have gotten all of the trophies, and this is more then likely one that i will put the time into getting. Although getting the trophies will be challenging, it isn’t as much of a relentless grind like the trophies for Disgaea 3 seem to be

Pokemon White & Dragon Age 2: First Impressions.


These games both came out really close together. I was in Gamestop (yes Gamestop haters. I don’t see them ruining the video game industry, and I bought the games new anyway.) on Sunday picking up my copy of Pokemon White, and then back again on Monday for the midnight release of Dragon Age 2. At First I thought that I was going to have to choose between the two, but it seems that my multi-tasking skills have prevailed. I have been able to keep playing both, DA2 while at home and Pokemon while i’m out and a bout. It helps that there is almost nothing to do at work, and when a customer needs help i can just flip it close and the game goes into standby. Playing both and keeping track of what’s going on did worry me at first, but it occurs to me that it’s a lot like reading a book and listening to an audio book, as long as i don’t space time out to much in between each, I still know what’s going on. Now, onto the actual games.

First Pokemon, because that’s the one that I got first. First thing that I really like about this game is that the pokemon center and pokemart are in the same building, it’s one stop now which is really nice. But this does bring me to the bit where after every time  you get your pokemon healed at the center, the nurse says “hope to see you again.” Essentially, she is saying “please go out and fight pokemon, and they get hurt so you can come back and get them healed.” It’s like a Hospital saying the same thing, which is almost okay, because they’re essentially a business and they want you going to that hospital instead of another one, but when an emergency occurs you’re not going to tell the driver of an ambulance not go to the nearest hospital becuase they overcharge, or the doctors are mean…unless you’re a Scientologist (religious intrigue…?). Same is the case with the centers, you’re not going to go to a different one, you’re going to go to the closest. They look identical and their service is free. Looking at the big picture this may just be left over Japanese manners where they “Thank you come again” is all rolled up in one expression, (Japanese speakers please help me out with this) and in addition with doing the direct translation, they didn’t notice or didn’t bother to change it. Or, in some fun twist to this ramble, they possibly did notice it but it was ingrained with the universe so they decided to keep it that way for nostalgia’s sake “Lalli-Ho” (if you get that reference, it means i did it right and koodo’s)

As for the rest of it, what do you want? It’s a pokemon game. If you like the others, chances are you’ll like this one. Other differences i’ve noticed is that only one of the starters adopts a new type (fire again), you can’t get a flying pokemon until route 3, and the camera moves during battle. now excuse me if that was something they incorporated in other games and i forgot, or it was HG/SS, but i didn’t play those games. There is quite a bit more action going on in the battle, and although it is still disappointing that the pokemon don’t actually say their name when sent out, the movement during combat is entertaining. and not just the camera, the pokemon have a set of movement, including closing their eyes when asleep.

So, right away, pokemon is a good game, and i don’t really expect my opinion of it to change while i continue to play it.

Now, for those just reading this for Dragon Age 2 stuff, stop scrolling here. Fist thing to note, something i just now (yea just now) is that if you look at the cover art, which is the man character and a dragon spreading it’s wings in the background, if you ignore the top half of the dragon, and only look at the bottom of it’s wings, it clearly forms into silhouettes of people. Right then, the actual game. I knew i was going to get this game simply from knowing i liked the first one. I knew i was going to pre-order this game because of how awesome the demo was. Seriously, it’s free, and if you’re even questioning the game, dl it and play it. One of the main annoyances of the first was that it was clearly meant to be played on the PC. Not this one, I mean, yes, it also came out for the PC, but it was obviously made with the fact that most will play it on a console in mind, seeing as the combat is a lot more involved and streamlined. You don’t just tell your character to who to attack and they do it, you have to tell it to do every attack. yes, you still only have access to 6 moves to use at a time, but the way you specialize deems that you will likely only use that many anyway.

As for the dialogue options, they have adopted the radial option that Mass Effect uses for both the conversations and menu screen, but unlike Mass Effect where your decisions are obviously “Good” or “Mean” and effect only your character, how you act in this game still only effects how your party members view you, and it’s not always as obvious as the good or bad, because each of the party members have their own moral compass. It’s also not also a bad thing that they don’t like you, as long as you’re consistent, because they each have certain abilities they gain for being your friend or rival. I just got done with Mass Effect 2, and i really like this radial menu, because you can consider all of your options and the same time. The thing Dragon age adds to it is for a bit of extra help you an image with form in the center of the circle in relation to what sort of response it is. Yes some are more obvious then others, and they’re usually in the same position, but it’s still a nice touch. Another really good addition is that if you have been considering the options for to long and need a refresher of what you’re responding to, the game will help you by putting up what the last line of dialogue was after a short pause.

Once again, first impression and i’m not disappointed. Clearly a great game, and one i will likely play with multiple run-throughs. But before the next time I should really finish the first one, not just to see what happens, but because you can actually upload the save file from the previous game to be what happened. If you haven’t finished, you still can do that, but they fill in the gaps for you if you do. The only really minor complaint i have about this game is that you can only choose your class and gender in the beginning of the game. I liked the option of being another race, but I don’t really miss it. Compared to the rest of the improvements, it’s a small whine along a long list of WOO-HOO!!!s